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LibreOffice 26.2 SDK API Reference
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FloatingPointBitmapLayout.idl
Go to the documentation of this file.
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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module
com
{ module sun { module star { module rendering {
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struct
FloatingPointBitmapLayout
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{
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long
ScanLines
;
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long
ScanLineBytes
;
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long
ScanLineStride
;
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long
PlaneStride
;
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// TODO(F3): Need some specializations of XColorSpace for float
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// and half float formats. This maybe translates to the bitmap
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// layout as well, leading to separate structs for double, float
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// and half float formats, because of the ColorSpace member. Or
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// leave it as it is, forcing the client to query for derived
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// interfaces...
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XColorSpace
ColorSpace
;
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long
NumComponents
;
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byte
Endianness
;
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byte
Format
;
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};
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}; }; }; };
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
com::sun::star::rendering::XColorSpace
Information how to interpret certain color data.
Definition
XColorSpace.idl:38
com
Definition
Ambiguous.idl:20
com::sun::star::rendering::FloatingPointBitmapLayout
This structure describes the memory layout of a bitmap having floating point color channels.
Definition
FloatingPointBitmapLayout.idl:31
com::sun::star::rendering::FloatingPointBitmapLayout::PlaneStride
long PlaneStride
Byte offset between the start of two consecutive planes.
Definition
FloatingPointBitmapLayout.idl:62
com::sun::star::rendering::FloatingPointBitmapLayout::ScanLineBytes
long ScanLineBytes
Number of data bytes per scanline.
Definition
FloatingPointBitmapLayout.idl:42
com::sun::star::rendering::FloatingPointBitmapLayout::ScanLines
long ScanLines
Number of scanlines for this bitmap.
Definition
FloatingPointBitmapLayout.idl:36
com::sun::star::rendering::FloatingPointBitmapLayout::Endianness
byte Endianness
Endianness of the pixel values.
Definition
FloatingPointBitmapLayout.idl:84
com::sun::star::rendering::FloatingPointBitmapLayout::Format
byte Format
Format type of this bitmap.
Definition
FloatingPointBitmapLayout.idl:91
com::sun::star::rendering::FloatingPointBitmapLayout::NumComponents
long NumComponents
Number of color components per pixel.
Definition
FloatingPointBitmapLayout.idl:78
com::sun::star::rendering::FloatingPointBitmapLayout::ScanLineStride
long ScanLineStride
Byte offset between the start of two consecutive scanlines.
Definition
FloatingPointBitmapLayout.idl:49
com::sun::star::rendering::FloatingPointBitmapLayout::ColorSpace
XColorSpace ColorSpace
Color space the bitmap colors shall be interpreted within.
Definition
FloatingPointBitmapLayout.idl:72
com
sun
star
rendering
FloatingPointBitmapLayout.idl
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