List of All Members for PhysicsWorld
This is the complete list of members for PhysicsWorld, including inherited members.
- defaultDensity : real
- dynamicQueryStructure : QueryStructure
(since 6.13) - enableCCD : bool
(deprecated in 6.13) - forceDebugDraw : bool
- gravity : vector3d
- maximumTimestep : real
- minimumTimestep : real
- numThreads : int
(since 6.7) - reportKinematicKinematicCollisions : bool
(since 6.7) - reportStaticKinematicCollisions : bool
(since 6.7) - running : bool
- scene : Node
- staticQueryStructure : QueryStructure
(since 6.13) - typicalLength : real
- typicalSpeed : real
- viewport : Node
- frameDone(float timestep)
(since 6.5) - list<queryHit> multiOverlapQuery(CollisionShape shape, bool includeStatic, bool includeDynamic)
(since 6.13) - list<locationHit> multiRaycastQuery(vector3d origin, vector3d direction, real maxDistance, bool includeStatic, bool includeDynamic)
(since 6.13) - list<locationHit> multiSweepQuery(CollisionShape shape, vector3d direction, real maxDistance, bool includeStatic, bool includeDynamic)
(since 6.13) - locationHit singleRaycastQuery(vector3d origin, vector3d direction, real maxDistance, bool includeStatic, bool includeDynamic)
(since 6.13) - locationHit singleSweepQuery(CollisionShape shape, vector3d direction, real maxDistance, bool includeStatic, bool includeDynamic)
(since 6.13) - bool testOverlapQuery(CollisionShape shape, bool includeStatic, bool includeDynamic)
(since 6.13) - bool testRaycastQuery(vector3d origin, vector3d direction, real maxDistance, bool includeStatic, bool includeDynamic)
(since 6.13) - bool testSweepQuery(CollisionShape shape, vector3d direction, real maxDistance, bool includeStatic, bool includeDynamic)
(since 6.13)