DepthRange QML Type
Enables remapping depth values written into the depth buffer. More...
| Import Statement: | import Qt3D.Render 2.13 |
| In C++: | QDepthRange |
| Inherits: | |
| Status: | Deprecated |
This type is deprecated. We strongly advise against using it in new code.
Properties
Detailed Description
By default, OpenGL writes scene depth information into the depth buffer in the range [0.0, 1.0] corresponding to the near and far clip planes. QDepthRange allows mapping these values into a different range. For example setting the range [0.0, 0.5] will map the rendered scene into the depth buffer such that objects at the near clip plane have depth value of 0.0 and objects at the far clip plane have a depth value of 0.5. This allows rendering parts of the scene always in front of or behind other parts.
Property Documentation
farValue : real
The depth buffer value corresponding to the far clip plane. Valid values for are between 0 and 1.
nearValue : real
The depth buffer value corresponding to the near clip plane. Valid values for are between 0 and 1.