DepthRange QML Type

Enables remapping depth values written into the depth buffer. More...

Import Statement: import Qt3D.Render 2.13
In C++: QDepthRange
Inherits:

RenderState

Status: Deprecated

This type is deprecated. We strongly advise against using it in new code.

Properties

Detailed Description

By default, OpenGL writes scene depth information into the depth buffer in the range [0.0, 1.0] corresponding to the near and far clip planes. QDepthRange allows mapping these values into a different range. For example setting the range [0.0, 0.5] will map the rendered scene into the depth buffer such that objects at the near clip plane have depth value of 0.0 and objects at the far clip plane have a depth value of 0.5. This allows rendering parts of the scene always in front of or behind other parts.

Property Documentation

farValue : real

The depth buffer value corresponding to the far clip plane. Valid values for are between 0 and 1.

nearValue : real

The depth buffer value corresponding to the near clip plane. Valid values for are between 0 and 1.