From: blakes7-d-request@lysator.liu.se Subject: blakes7-d Digest V99 #18 X-Loop: blakes7-d@lysator.liu.se X-Mailing-List: archive/volume99/18 Precedence: list MIME-Version: 1.0 Content-Type: multipart/digest; boundary="----------------------------" To: blakes7-d@lysator.liu.se Reply-To: blakes7@lysator.liu.se ------------------------------ Content-Type: text/plain blakes7-d Digest Volume 99 : Issue 18 Today's Topics: Re: blakes7-d Digest V98 #319 Re: blakes7-d Digest V99 #3 ------------------------------ Date: Mon, 11 Jan 1999 09:21:27 GMT From: "Dita Stanistraken" To: blakes7-d@lysator.liu.se, blakes7@lysator.liu.se Subject: Re: blakes7-d Digest V98 #319 Message-Id: Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT > Date: Mon, 28 Dec 1998 16:14:00 +0100 (MET) > From: blakes7-d-request@lysator.liu.se > Subject: blakes7-d Digest V98 #319 > To: blakes7-d@lysator.liu.se > Reply-to: blakes7@lysator.liu.se > ------------------------------ > > Content-Type: text/plain > > blakes7-d Digest Volume 98 : Issue 319 > > Today's Topics: > Re: [B7L] Re: High Council Restoration > Re: [B7L] RPG > Re: [B7L] Free time again > Re: [B7L] RPG > [B7L] RPG > [B7L] Re: RPG > [B7L] Re: worst cast > Fwd: [B7L] RPG > Re: [B7L] RPG > [B7L] B7L- red lobster suit > > ------------------------------ > > Date: Sun, 27 Dec 1998 07:02:36 -0000 > From: "Neil Faulkner" > To: "lysator" > Subject: Re: [B7L] Re: High Council Restoration > Message-ID: <02bb01be3169$1f745f80$5b1aac3e@default> > Content-Type: text/plain; > charset="iso-8859-1" > Content-Transfer-Encoding: 7bit > > Bit of an ancient thread, I know (over a week old!) but there was a comment > I wanted to make but never found time for. Until now... > > > Anyone got any theories on why the High Council was alive and kicking in > > "Rumours of Death", and yet it had to be "restored to power" later on, > > as reported in "Traitor"? > > > > Perhaps Servalan dissolved it after the coup, in retaliation for Sula's > > betrayal. > > > Practor, in 'Traitor', referred to Servalan as 'the Supreme Empress', but in > 'Moloch' she was still calling herself President. So sometime between > Moloch and Traitor she would seem to have gone up in the world. She could > have dissolved the High Council (not impossibly in conc hydrochloric) at the > same time she appointed herself Empress. This was probably her last gasp at > hanging onto whatever precious little power she had. (Grose in 'Moloch' > strongly implied that she didn't have very much, even at that late stage.) > > I know it's general fan lore that she was deposed whilst on Terminal, but > there's actually no solid evidence for that in the aired series. Mind you, > it does make sense. > > I can't remember if she was definitely cited as President or not in > 'Deathwatch'. If so, the dissolution of the High Council probably took > place after this episode. > > Who actually deposed Servalan anyway? > > Neil > > ------------------------------ > > Date: Sun, 27 Dec 1998 06:51:52 -0000 > From: "Neil Faulkner" > To: "lysator" > Subject: Re: [B7L] RPG > Message-ID: <02ba01be3169$1e70f940$5b1aac3e@default> > Content-Type: text/plain; > charset="iso-8859-1" > Content-Transfer-Encoding: 7bit > > Calle wrote: > > >That's how you're *always* supposed to use the rules! The rules are > >there to *help* the game, not hinder it. > > You clearly take a different attitude to rules than I do. I prefer to go by > the book unless a particular rule (a) doesn't work, (b) is far too > complicated for my feeble brain or (c) is obviously just plain crap. That > goes whether I'm playing or GMing, or whether the rules work for or against > my character. Rules offer a semblance of structure to what would otherwise > be unmanageable chaos. When I'm GMing, I roll the dice a lot, even if it's > just a freeform luck roll to see if the KO'd guard's uniform fits or > whatever, and I go by the dice unless the result is going to leave the PCs > totally boxed in. > > > >In over 16 years of GMing, I've only had the supercharacter > >problem with teenage boys. > > They don't have to be teenage. Come to think of it, they don't even have to > be boys... > > >Actually, the opposite problem (giving > >characters so many disadvantages that they become totally > >dysfunctional) is in my experience much more common. > > > Lucky you! I get medics with shotguns implanted in their arms. Presumably > to rustle up a bit of trade when things get slack. > > >I once got to play Servalan in a Travaller game. She was the > >commanding officer for an expedition to some frontier planet. It was > >enormously entertaining. Several times I managed to get other players > >so filled with impotent hatred that they couldn't even talk :-) > > The only series character I every played was Servalan, and then as an NPC. > But yeah, great fun! > > > > > >Before designing a system, the designer-to-be should at least have > >played one level-based system (AD&D, RoleMaster), one skill-based > >system (RuneQuest, Call of Cthulhu), one advantage-based system > >(GURPS, Ars Magica), one very simple system (TWERPS), one extremely > >detailed system (Timelords (no, it doesn't have anything to do with Dr > >Who)), one very serious game (Pendragon), one very silly game > >(Paranoia, Toon) and a just plain odd one (Over the Edge, Amber). > > > > Oh yeah? So how come good games got designed before some of the above came > out? Obviously a wide experience of different systems comes in handy but I > don't think you need to be familiar with all those different types (if > you're designing a serious game, you don't need experience of a silly one, > and vice versa). I'd say what you need above all is an intuitive grasp of > statistics. And degrees in history, physics, sociology... > > I've designed two systems. The first worked as a swords'n'sorcery game, but > failed to make the transition to SF. So I used what I learned designing > that to come up with a second system, which works equally well for S&S and > SF (the fantasy rules especially have had a fair bit of playtesting; they > work, and rather well at that). Both designs were grounded in experience of > AD&D, RuneQuest, WFRPS, Twilight 2000 and Star Wars, with a dash of MERP, > CoC, Traveller, Shadowrun, and Aliens (not that the last gave me much > inspiration, since nobody understood it, least of all the GM). I've also > used GURPS and Ars Magica for research without actually having played them. > I haven't so much as sniffed at TWERPS, Pendragon, Toon, OtE or Amber. > Sure, you don't get it all absolutely right first time, or even second time, > but then how many commercial games do? After supposedly exhaustive > playtesting, yet? (Why else do we get all these New Revised Editions?) So > while I'd agree that a would-be games designer ought to have experience of a > fair few different systems, just to be aware that there is more than one way > of handling things, it needn't be half as wide as you're claiming it ought > to be. > > And ultimately, of course, the system is just a means to an end. The > Perfect RolePlaying System will still fall flat without a strong plot, > compelling background and exciting characters. Have them and even a crap > system will shine, which is how I've managed to have some brilliant sessions > of AD&D, a crap system if ever there was one. > > >> All in all, I think GURPS is a very silly game - it leaves far too > >> much open to interpretation (and hence argument). > > > >Also known as "flexible enough to fit the GM's vision". It's just > >about the only game I know of that manages to have a rigid structure > >without turning into a straightjacket. But I guess that's mainly a > >matter of taste. > > When the rules start telling characters how to behave, then the game *is* a > straitjacket. If I were running GURPS, I'd declare all mental disadvantages > off-limits from the word go, except maybe a couple like Addiction and Combat > Paralysis which a definite physiological dimension. The rest are the sort > of things players ought to roleplay as a matter of course, without any need > for their integration into the rules. But otherwise, yes, it is extremely > flexible, albeit in a clunky and half-impenetrable way. > > I'm really getting into this thread, best one since I subscribed. > > Neil > > ------------------------------ > > Date: Sun, 27 Dec 1998 10:38:19 +0000 (GMT) > From: "U.M. Mccormack" > To: blakes7@lysator.liu.se > Subject: Re: [B7L] Free time again > Message-ID: > Content-Type: TEXT/PLAIN; charset=US-ASCII > > Someone said (sorry, I lost your name): > > >Floyd is the kind of music that needs to be listened to whilst being > >still > > Very much so in my case. I fell asleep half way through their concert at > Earl's Court in (?) 1994. > > Hope everyone had a smashing Christmas. > > Una > > ------------------------------ > > Date: Sun, 27 Dec 1998 07:09:35 EST > From: AChevron@aol.com > To: blakes7@lysator.liu.se > Subject: Re: [B7L] RPG > Message-ID: > Content-type: text/plain; charset=US-ASCII > Content-transfer-encoding: 7bit > > In a message dated 98-12-27 02:24:22 EST, you write: > > << I get medics with shotguns implanted in their arms. >> > > > I guess your players just don't understand. A good medic wouldn't use a > shotgun. They'd have a hypo-dart gun, with each finger projecting a drugged > dart; paralytic, narcotic, lethal poison, or hallucinegenic. And for melee > skills, they would specialize in scapel-wielding(as one of my Klingon-playing > collegues once did.) > I've been enjoying this thread of conversation immensely. As far as Gurps > goes, I don't use they system, but I collect the books for the resource > material they provide. They give me a starting point in my researching on > various genres, and allow the players to understand a bit about topics they > might not otherwise be familiar with. > As for B7 characters in games, I've yet to run any of the B7 as NPCs, > giving I'm currently running a fantasy series, but I've used both Avon and > Vila as models for characters in Star Wars. But my players remain properly > terrified anytime I bring in a beautiful woman with short hair in a gown, or a > one eyed one armed man into play for some reason. D. Rose > > ------------------------------ > > Date: Sun, 27 Dec 1998 13:12:42 EST > From: SuzanThoms@aol.com > To: blakes7@lysator.liu.se > Subject: [B7L] RPG > Message-ID: > Content-type: text/plain; charset=US-ASCII > Content-transfer-encoding: 7bit > > >> Wot, no Attractiveness? Surely he's worth 15 points minimum > >> on that . Mathematical ability seems likely. > > > Not with that first season haircut. > > AWWW!! I like Avon's 1st and 2nd season haircut. In fact, (except for the > red lobster suit) I like the way Avon dressed 1st and 2nd season bettter than > most of his 3rd and 4th season outfits. Avon's early look was extremely > appealing. > > Surely he deserves 15 points for attractiveness. > > Avon's Angel > Suzanne > > ------------------------------ > > Date: Sun, 27 Dec 1998 19:56:29 -0500 > From: Harriet Monkhouse <101637.2064@compuserve.com> > To: "INTERNET:blakes7@lysator.liu.se" > Subject: [B7L] Re: RPG > Message-ID: <199812271956_MC2-64E0-50B0@compuserve.com> > Content-Type: text/plain; charset=ISO-8859-1 > Content-Disposition: inline > Content-Transfer-Encoding: 8bit > > Kim the Smart Vet said > >The most complicated parts are the combat rules, > > but there probably wouldn't be much hand to > >hand combat--so you wouldn't see "I rolled a 3, > >that's 27 modified--do I hit?" too often. > > Just do it very slowly, like Clive James said... > > Harriet > > ------------------------------ > > Date: Sun, 27 Dec 1998 19:56:34 -0500 > From: Harriet Monkhouse <101637.2064@compuserve.com> > To: "INTERNET:blakes7@lysator.liu.se" > Subject: [B7L] Re: worst cast > Message-ID: <199812271956_MC2-64E0-50B4@compuserve.com> > Content-Type: text/plain; charset=ISO-8859-1 > Content-Disposition: inline > Content-Transfer-Encoding: 8bit > > Roger the Shrubber wrote: > >Basil Fawlty as the manager of Freedom City > > Now this one I really like... If Basil is Krantor, can Manuel be Toise? > > Harriet > > ------------------------------ > > Date: Sun, 27 Dec 1998 20:27:14 EST > From: VulcanXYZ@aol.com > To: Blakes7@lysator.liu.se > Subject: Fwd: [B7L] RPG > Message-ID: <2ae81e0d.3686de72@aol.com> > Content-type: multipart/mixed; > boundary="part0_914808435_boundary" > > This is a multi-part message in MIME format. > > --part0_914808435_boundary > Content-ID: <0_914808435@inet_out.mail.aol.com.1> > Content-type: text/plain; charset=US-ASCII > > Suzan the Avon Angel writes: > > << I like Avon's 1st and 2nd season haircut. In fact, (except for the > red lobster suit) I like the way Avon dressed 1st and 2nd season better than > most of his 3rd and 4th season outfits. Avon's early look was extremely > appealing. > > Surely he deserves 15 points for attractiveness. >> > > Yes, yes, yes! He certainly was attractive! Only 15 points? I don't > (unfortunately ) know much about gaming, but surely he deserves more points > than that! And that red suit -- I don't know ..... I rather like it! > > Gail G. (Another Avon Angel ) > > > --part0_914808435_boundary > Content-ID: <0_914808435@inet_out.mail.aol.com.2> > Content-type: message/rfc822 > Content-transfer-encoding: 7bit > Content-disposition: inline > > Return-Path: > Received: from rly-zc05.mx.aol.com (rly-zc05.mail.aol.com [172.31.33.5]) by > air-zc02.mail.aol.com (v55.3) with SMTP; Sun, 27 Dec 1998 13:19:39 > 1900 > Received: from samantha.lysator.liu.se (samantha.lysator.liu.se > [130.236.254.202]) > by rly-zc05.mx.aol.com (8.8.8/8.8.5/AOL-4.0.0) > with ESMTP id NAA20032; > Sun, 27 Dec 1998 13:19:31 -0500 (EST) > Received: (from list@localhost) > by samantha.lysator.liu.se (8.8.7/8.8.7) id TAA07085; > Sun, 27 Dec 1998 19:14:05 +0100 (MET) > Resent-Date: Sun, 27 Dec 1998 19:14:05 +0100 (MET) > X-Authentication-Warning: samantha.lysator.liu.se: list set sender to > blakes7-request@lysator.liu.se using -f > From: SuzanThoms@aol.com > Message-ID: > Date: Sun, 27 Dec 1998 13:12:42 EST > To: blakes7@lysator.liu.se > X-Mailer: AOL 4.0 for Windows 95 sub 214 > Subject: [B7L] RPG > Resent-Message-ID: <"MiLeDC.A.puB.rjnh2"@samantha.lysator.liu.se> > Resent-From: blakes7@lysator.liu.se > X-Mailing-List: archive/latest/15716 > X-Loop: blakes7@lysator.liu.se > Precedence: list > Resent-Sender: blakes7-request@lysator.liu.se > Mime-Version: 1.0 > Content-type: text/plain; charset=US-ASCII > Content-transfer-encoding: 7bit > > >> Wot, no Attractiveness? Surely he's worth 15 points minimum > >> on that . Mathematical ability seems likely. > > > Not with that first season haircut. > > AWWW!! I like Avon's 1st and 2nd season haircut. In fact, (except for the > red lobster suit) I like the way Avon dressed 1st and 2nd season bettter than > most of his 3rd and 4th season outfits. Avon's early look was extremely > appealing. > > Surely he deserves 15 points for attractiveness. > > Avon's Angel > Suzanne > > > --part0_914808435_boundary-- > > ------------------------------ > > Date: Mon, 28 Dec 1998 00:32:54 -0500 > From: "Kimberly D. Ashford" > To: > Subject: Re: [B7L] RPG > Message-ID: <0206e5935051cc8UPIMSSMTPUSR05@email.msn.com> > > >It makes for a great prequel, though. You tell the players to choose > >characters from the series crew, then you run a really, really bad > >blood'n'guts session killing off all but one or two of them. For the > >next session, they get to play the new recruits. A small group of > >rebels, led by a *seriously* bitter and nasty (NPC) Cally (or whoever > >is left over from session one). For added spice, put her in a > >wheelchair, give her a couple of bad burn-scars and boost her psychic > >powers so that the PCs can't keep anything secret from her. Sort of > >like Santa Claus on a bad angst-trip. "She knows if you've been good > >or bad..." > > > This sounds great! > > > > Kim > ----- > Visit the Starbucket website at > http://www.geocities.com/Area51/Labyrinth/5508/stories.html > > ------------------------------ > > Date: Mon, 28 Dec 1998 15:08:36 -0000 > From: "Debra Collard" > To: "B7L" > Subject: [B7L] B7L- red lobster suit > Message-ID: <000301be3274$242ee200$322b883e@whisson1globalnet.co.uk> > Content-Type: multipart/alternative; > boundary="----=_NextPart_000_0004_01BE3273.F1359100" > > This is a multi-part message in MIME format. > > ------=_NextPart_000_0004_01BE3273.F1359100 > Content-Type: text/plain; > charset="iso-8859-1" > Content-Transfer-Encoding: quoted-printable > > Susan the Avon Angel wrote; > I like Avon's 1st and 2nd season haircut. in fact except for the red = > lobster suit.... > > I must have missed the red lobster suit(until very recently, Christmas = > in fact, I had loads of first season tapes missing from my collection), = > but so that I can judge for myself what episode should I watch? > > Debra > > ------=_NextPart_000_0004_01BE3273.F1359100 > Content-Type: text/html; > charset="iso-8859-1" > Content-Transfer-Encoding: quoted-printable > > > > > > http-equiv=3DContent-Type> > > > >
Susan the Avon Angel = > wrote;
>
I like Avon's 1st and 2nd season = > haircut. in=20 > fact except for the red lobster suit....
>
 
>
I must have missed the red lobster = > suit(until=20 > very recently, Christmas in fact, I had loads of first season tapes = > missing from=20 > my collection), but so that I can judge for myself what episode should I = > > watch?
>
 
>
Debra
> > ------=_NextPart_000_0004_01BE3273.F1359100-- > > -------------------------------- > End of blakes7-d Digest V98 Issue #319 > ************************************** > Dita, President and Supreme Commander of the Terran Federation. ------------------------------ Date: Mon, 11 Jan 1999 09:22:18 GMT From: "Dita Stanistraken" To: blakes7-d@lysator.liu.se, blakes7@lysator.liu.se Subject: Re: blakes7-d Digest V99 #3 Message-Id: Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT > Date: Tue, 5 Jan 1999 22:21:51 +0100 (MET) > From: blakes7-d-request@lysator.liu.se > Subject: blakes7-d Digest V99 #3 > To: blakes7-d@lysator.liu.se > Reply-to: blakes7@lysator.liu.se > ------------------------------ > > Content-Type: text/plain > > blakes7-d Digest Volume 99 : Issue 3 > > Today's Topics: > Re: [B7L] Re: Pink Floyd > [B7L] Re: Space Fall > Re: [B7L] Matters Tarrant > Re: [B7L] Matters Tarrant > [B7L] Talking Books > [B7L] BBC Choice > Re: [B7L] Matters Tarrant (not) > [B7L] Re: voice recognition > [B7L] Technology > [B7L] Redemption web page > Re: [B7L] Free time again > [B7L] Net address to pictures of the good ship > > ------------------------------ > > Date: Mon, 4 Jan 1999 14:18:36 -0000 > From: "Alison Page" > To: "Lysator" > Subject: Re: [B7L] Re: Pink Floyd > Message-Id: > Content-Type: text/plain; charset=ISO-8859-1 > Content-Transfer-Encoding: 7bit > > Now it's all very well you stick in the mud's talking about Pink Floyd and > the like. Let's drag this list kicking and screaming into the late 2nd > millennium. My favourite B7-reminiscent song at the moment is 'Renegade > Master' by Wild Child. This is more like it. It's loud, it's raucous. Plus > the lyrics - what I can make out of them - appear to be the three phrases > > Back once again with the ill behaviour > Power to the people > Back once again with the renegade master > > More or less repeated over and over again. Always makes me think of Blake. > It would make a cracking video too, with lots of fast cuts to various > examples of 'ill behaviour'. > > Just a thought > > Alison > > ------------------------------ > > Date: Mon, 04 Jan 1999 18:48:18 +0100 > From: Steve Rogerson > To: blakes7@lysator.liu.se > Subject: [B7L] Re: Space Fall > Message-ID: <3690FEDE.429B3AB7@mcr1.poptel.org.uk> > Content-Type: text/plain; charset=us-ascii; x-mac-type="54455854"; x-mac-creator="4D4F5353" > Content-Transfer-Encoding: 7bit > > David McIntee said: "Oh, I was just flicking through the BBFC's website > and it says the > rerelease this year was uncut- wish I'd bought one now..." > > Forbidden Planet in London is selling the Fab Films tape one, which > includes Space Fall, for 8.99 (and they are autographed by Jacqueline > Pearce. > -- > cheers > Steve Rogerson > > Redemption 99: The Blakes 7 and Babylon 5 convention > 26-28 February 1999, Ashford International Hotel, Ashford, Kent > http://www.smof.com/redemption/ > > "Get in there you big furry oaf, I don't care what you smell" > Star Wars > > ------------------------------ > > Date: Mon, 04 Jan 1999 13:16:52 PST > From: "Penny Dreadful" > To: blakes7@lysator.liu.se > Subject: Re: [B7L] Matters Tarrant > Message-ID: <19990104211652.6129.qmail@hotmail.com> > Content-Type: text/plain > > Carol shook her spear and spake: > > >"What's here? A cup, clos'd in my true love's hand? > >Poison, I see, hath been his timeless end:-- > >Oh churl! I guess that means I have to find a new boyfriend." > > Such sentiment...*sniff*...I'm all misty-eyed. > > -- Penny "Miss Right Now" Dreadful > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > > ------------------------------ > > Date: Mon, 04 Jan 1999 14:08:10 PST > From: "Joanne MacQueen" > To: blakes7@lysator.liu.se > Subject: Re: [B7L] Matters Tarrant > Message-ID: <19990104220811.26302.qmail@hotmail.com> > Content-Type: text/plain > > Carol said: >That's hilarious, so-o-o Dayna. I get the feeling *this* > >Juliet wouldn't have met a tragic end: > >"What's here? A cup, clos'd in my true love's hand? > >Poison, I see, hath been his timeless end:-- > >Oh churl! I guess that means I have to find a new boyfriend." > > I can see that. So much for true love. > > >My goodness. Vila and Dayna. That's an interesting combination. > >They aren't at all alike. > > I've always liked Vila. Human frailty and all that sort of thing. I can > sympathise with poor, put-upon Vila in a way that I wouldn't with > the rest of them. Whatever reasons, if she had any at all, the twelve > year old me had for liking Dayna are lost in the mists of time. Given > that my acquaintance with B7 started with the fourth series, maybe I > simply thought these two were the least know-it-all and superior - more > the "everyman" characters because they had to ask questions more often. > Or so it seemed to me > > >> By the way, "adorable, sweet Tarrant"? Careful, Carol, you're > >> beginning to sound like Cancer! > >Well, he is a tasty morsel. While she was feeding Avon to her > >mechanical critter, she was keeping the succulent Tarrant for herself. > >:) > > Succulent? Not if he's been eating Vila's leftover takeaway food, as you > suggested earlier. I suggest feeding him grain or the like if you want > succulence > > >> You want someone to follow Servalan's lead? >> > Carol, the idea! > >But...but... she's my role model. > > Hmm. How to win friends and influence people the Servalan way. Well, > Star Trek is throwing up self-help and motivation style things these > days, so why not something similar for B7? Servalan, despite being > fictional, might well be a better role model than Genghis Khan. More of > what we think of as civilised, anyway. > > >> Yes, Godmother. > >Not quite the proper attitude...yet. Maybe I need to borrow that > >machine Servalan used on Dayna. :) > > Machine? What machine? Oh, that machine. > Carol, that's brainwashing. Or do you really think that's > what it takes? > > Regards > Joanne > > The safest way to double your money is to fold it over once and put it > in your pocket. > --Kin Hubbard > > > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > > ------------------------------ > > Date: Tue, 5 Jan 1999 10:14:36 +0000 (GMT) > From: Una McCormack > To: Lysator > cc: Space City > Subject: [B7L] Talking Books > Message-ID: > Content-Type: TEXT/PLAIN; charset=US-ASCII > > Hi all, > > Some of you may have come across the audio tapes which Alan Stevens has > been producing with some of the cast members from B7: 'The Final Act', > 'The Mark of Kane' and 'The Logic of Empire'. > > Alan is now beginning another project, which is a talking book: the idea > is to have short stories read or acted out by cast members. He's still got > a few slots free, and is looking for submissions. > > > Here's some submission guidelines: > > 1. Submissions should be 3-5000 words long, tho' he will accept longer > pieces if they're good enough. > > 2. They should centre primarily on a single character tho', of course, > this character can interact with other crew members/characters in the > course of the story! They don't have to be purely first person, and can > involve scenes between characters, but please *don't write scripts*. > > 3. Please do not write stories which contradict anything from the previous > 3 tapes so, for example, don't send a story explaining how Blake got his > scar. (These shouldn't really constrain you too much.) > > 4. Bear in mind *actor* availability. Alan has worked with some of the > cast before, and these are the ones who are most likely to participate > again. So, good characters to have in your story are: Avon, Vila, Travis > 2, Orac/Zen, Servalan, Gan, Cally. You can also use any of the secondary > characters from the previous tapes. > > 5. Don't submit a Dayna story, as it's unlikely that JS would participate! > Also, Alan has several stories already which focus round Blake, so he > would prefer stories centered around *other* characters more. > > 6. No adult stories. > > 7. Stories should be original. They should not have been submitted > elsewhere previously, and should not be submitted anywhere else > subsequently. > > 8. Acceptance of your story implies that you will be happy to see it produced, > recorded and distributed. (Basically, Alan doesn't want to find himself in > a situation where the whole tape has to be stopped because an author is > blocking the release of their story.) > > > You have till the end of February! Please send submissions to me at this > e-mail address. > > Have fun! > > > Una > > ------------------------------ > > Date: Tue, 5 Jan 1999 11:22:52 +0000 (GMT) > From: Una McCormack > To: Lysator > cc: Space City > Subject: [B7L] BBC Choice > Message-ID: > Content-Type: TEXT/PLAIN; charset=US-ASCII > > Don't worry chaps, this recorded safely, and I shall be writing it up RSN. > Just like the results of my Q-study, which people need to NAG ME ABOUT!! > > > Una > -------------------------------------------------------------------------- > Napoleon is on board a British ship, looking very depressed. One sailor is > saying to the other "The poor sod think he's being exiled to St Helens." > -------------------------------------------------------------------------- > > ------------------------------ > > Date: Tue, 5 Jan 1999 22:26:26 +1100 > From: "Christine Lacey" > To: > Subject: Re: [B7L] Matters Tarrant (not) > Message-Id: <199901051125.WAA29658@s3000-01.magna.com.au> > Content-Type: text/plain; charset=ISO-8859-1 > Content-Transfer-Encoding: 7bit > > Joanne wrote: > > I've always liked Vila. Human frailty and all that sort of thing. I can > > sympathise with poor, put-upon Vila in a way that I wouldn't with > > the rest of them. Whatever reasons, if she had any at all, the twelve > > year old me had for liking Dayna are lost in the mists of time. Given > > that my acquaintance with B7 started with the fourth series, maybe I > > simply thought these two were the least know-it-all and superior - more > > the "everyman" characters because they had to ask questions more often. > > Or so it seemed to me > > Wow, what a sane 12 year old you were! When 12 year old me got hooked on > 4th season B7 I immediately adored Avon and Soolin - Soolin because she had > long hair and shot people, and Avon, well, I've never needed a reason - it > comes naturally, like breathing :) > > Christine > > ------------------------------ > > Date: Tue, 05 Jan 1999 11:50:46 +0100 > From: Steve Rogerson > To: blakes7@lysator.liu.se > Subject: [B7L] Re: voice recognition > Message-ID: <3691EE81.203E716C@mcr1.poptel.org.uk> > Content-Type: text/plain; charset=us-ascii; x-mac-type="54455854"; x-mac-creator="4D4F5353" > Content-Transfer-Encoding: 7bit > > Lisa said: "Of course, it was even more outlandish in '66 when Star Trek > portrayed it > as standard equipment." > > I loved the scene in the ST movie The Voyage Home when Scotty faced with > a present day computer tries to talk to it. When a helpful assistant > hands him the mouse, he then tries to talk into that. > > The implication though is that the ST writers assumed that voice > recognition would go through a phase of a device to talk into first, > whereas we now know that is not necessarily the case. > > Voice recognition software for the PC is already getting quite good and > uses artificial intelligfence to learn the nuances of an individual's > voice. > -- > cheers > Steve Rogerson > > Redemption 99: The Blakes 7 and Babylon 5 convention > 26-28 February 1999, Ashford International Hotel, Ashford, Kent > http://www.smof.com/redemption/ > > "Get in there you big furry oaf, I don't care what you smell" > Star Wars > > ------------------------------ > > Date: Tue, 05 Jan 1999 12:07:10 +0100 > From: Steve Rogerson > To: blakes7@lysator.liu.se > Subject: [B7L] Technology > Message-ID: <3691F258.38F2E49C@mcr1.poptel.org.uk> > Content-Type: text/plain; charset=us-ascii; x-mac-type="54455854"; x-mac-creator="4D4F5353" > Content-Transfer-Encoding: 7bit > > Kathryn said: "In Trek, voice recognition was commonplace, Trek came > before > Blake's 7, so why did the writers choose for it not to be commonplace? > One reason could be that Blake's 7, *not* being a utopia, had to be a > bit more run-down and less luxurious." > > What I liked about B7 was the way we saw a mix of technologies, which is > a far more accurate portrayal of society than the often SF view that > everything is on an even level. If you look at society today, there is a > complete mix from the state-of-the-art high tech gear to the very low > tech, or no tech if you take a global view. > > The best example in B7 I think was Project Avalon and the state of > robotics from the clunky inefficient guard robot to the modern Avalon > android. > -- > cheers > Steve Rogerson > > Redemption 99: The Blakes 7 and Babylon 5 convention > 26-28 February 1999, Ashford International Hotel, Ashford, Kent > http://www.smof.com/redemption/ > > "Get in there you big furry oaf, I don't care what you smell" > Star Wars > > ------------------------------ > > Date: Tue, 05 Jan 1999 12:42:50 +0100 > From: Steve Rogerson > To: Lysator , Space City > Subject: [B7L] Redemption web page > Message-ID: <3691FAB3.C60925B@mcr1.poptel.org.uk> > Content-Type: text/plain; charset=us-ascii; x-mac-type="54455854"; x-mac-creator="4D4F5353" > Content-Transfer-Encoding: 7bit > > Just to let you know the Redemption web page has been updated with a > biography of Brian Croucher and other bits and pieces including some new > links. > -- > cheers > Steve Rogerson > > Redemption 99: The Blakes 7 and Babylon 5 convention > 26-28 February 1999, Ashford International Hotel, Ashford, Kent > http://www.smof.com/redemption/ > > "Get in there you big furry oaf, I don't care what you smell" > Star Wars > > ------------------------------ > > Date: Tue, 5 Jan 1999 13:54:46 +0000 (GMT) > From: Una McCormack > To: Iain Coleman > cc: Lysator > Subject: Re: [B7L] Free time again > Message-ID: > Content-Type: TEXT/PLAIN; charset=US-ASCII > > On Tue, 5 Jan 1999, Iain Coleman wrote: > > >On Sun, 27 Dec 1998, U.M. Mccormack wrote: > > > >> Someone said (sorry, I lost your name): > >> > >> >Floyd is the kind of music that needs to be listened to whilst being > >> >still > >> > >> Very much so in my case. I fell asleep half way through their concert at > >> Earl's Court in (?) 1994. > > > >Ah, but that wasn't really Floyd as it didn't have Roger Waters. > > > >(stir, stir) > > > Floyd are as nothing without Syd. > > > Una > > ------------------------------ > > Date: Tue, 5 Jan 1999 21:17:52 -0000 > From: "Jason Wake" > To: > Subject: [B7L] Net address to pictures of the good ship > Message-ID: <001e01be38f0$dbccef60$db61883e@jw> > Content-Transfer-Encoding: 7bit > Content-Type: text/plain; > boundary="----------------------------"; > charset="iso-8859-1" > > Dear all > > I've never posted a message to this web list before, so I hope this works. > > Anyway, my comment is, what is your opinion of the below web page, it has > some lovely rendered pictures of the good ship liberator that I have never > seen before on any other Blakes7 web pages I haven't found any links to > this site either. Is it not worth even a small link? Judge for yourself: > > http://mateengreenway.simplenet.com/ > > Jason. > > -------------------------------- > End of blakes7-d Digest V99 Issue #3 > ************************************ > Dita, President and Supreme Commander of the Terran Federation. -------------------------------- End of blakes7-d Digest V99 Issue #18 *************************************